- Introduction
- How to Use this Supplement
- Inspiration
- Why Come to Acik-Sehir?
- Trade
- Raganan, Zinjani, Norukaran, and Kaidan traders
- Exploration
- Vrildarian scholars, Raganan, Demetrian and Ohnan explorers, Deru prospectors
- Intrigue
- Agents of the Demetrian Resistance, Inquisitors of the Syntechnium, Agents of Imperial Intelligence, Raganan agents
- Opportunity
- Demetrian refugees, former POWs, mercenaries, entrepreneurs, Raganan
- Recreation
- Prospectors, soldiers, traders, explorers
- Welcome Traveller
- Riverboat
- Last navigable point before Falls of Kanos.
- riverboat access upriver to Rudos and Yurk
- Arriving by Airship
- Coming from Ragana
- The Cliffs of Gava
- Coming from Cydoria
- Apparian Mountains
- Crossing the Mazizi Rift - pirates of Dazumi
- The Gatan plains
- The Loka Loka Mountains and the Erisian Plateau
- More remote visitors: Bansya, Sya, Gallo, Yarpa, etc.
- Arriving by Land
- Coming from Ragana
- Must ascend the Cliffs of Gava at one of two points: city of Ragana or the Falls of Kanos
- Coming from Cydoria
- Must travel north to Tagrum to avoid Mazizi Rift, then travel across Awa and Gatas.
- Coming from other directions: Bansya, Sakata, Gallo
- Very rare.
- Bansyans must travel down the west coast, skirting the western mountain range and the Cliffs of Gava, then cross the Valley of No Return in order to avoid the choking ash and lava fields of Agnia and the vast desert of Narvus.
- Galloans, meanwhile, might take a ship up the Gulf of Vermo and travel to the Falls of Kanos.
- Sakatans would travel south through the haunted lands of Haru and across the plains of Gatas and over the Loka Loka mountains, else they would travel through the dangerous badlands of Mung and through the mountainous kingdom of Otar.
- Customs
- The kingdom of Ragana requires all travellers to Acik-Sehir to register upon arrival. Passports are not required. All visitors are welcome to Free City. Only Raganans with valid passports are allowed entry to the Old City.
- Personal weapons are allowed in the Free City. Heavy weapons are not allowed.
- Trade goods are inspected to ensure nothing dangerous is allowed into the city, but there are otherwise no restrictions on trade.
- What do you do when you arrive?
- Secure a room in a local hostel, inn, or hotel. Take a bath at a local bath house.
- Accomodations
- Purchase a meal or refreshment from one of the local inns, restaurants, or street vendors.
- Restaurants and Street Vendors
- Other entertainments:
- Gambling establishments
- Brothels
- Saloons and Cantinas
- Finding Work
- Occupations
- Traders and Merchants
- Entertainment, Hospitality, and other Services
- Laborers and Craftsmen
- Explorers and Guides
- Mechanics, Technicians, and Engineers
- Experts and Scholars
- Mercenaries, Guards, and Soldiers
- Thieves, Gamblers, and Swindlers
- Smugglers and Forgers
- Espionage and Assassination
- Employers
- University of Vrildar
- Vrildarian Empire
- Demetrian Resistance
- Trade Guild
- Airship Crew
- Syntechnium
- Mining Guild
- Techno-Heretics
- Hidden Hand
- Kanli Bizak
- Oculus Mortis
- Katari
- Bandits
- Air Pirates
- Guide to Acik-Sehir
- History
- Geography
- Old City
- Government and Administration
- Religion
- Temple of the Sun
- Temple of the Dragon
- Law Enforcement
- Defense
- North Garrison
- Proton Batteries
- Deflection Beams
- Business and Trade
- Other Institutions
- Underworld
- Neighborhoods
- Noble Quarter
- West market district
- Temple district
- Arena of Champions
- Merchant quarter
- Industrial Quarter
- Palace of One Thousand Steps
- Reservoir
- Livestock Paddock
- West Bank Warehouse District
- Warrens
- Tintazi
- Free City
- Administration
- Religion
- Law Enforcement
- Business and Trade
- Guilds
- Trade
- Mining
- Shipping
- Independents
- Diplomacy
- Vrildarian Empire
- Kingdom of Otar
- Kingdom of Gallo
- Kingdom of Bansya
- Home
- Demetrian Resistance
- Rhakadian League
- Phanosian Alliance
- Syntechnium
- Techno-Heretics
- University of Vrildar
- Explorer’s Guild
- Underworld
- HIdden Hand
- Oculus Mortis
- Katari
- Kanli Bizak (Raganan mafia)
- Tsirisian Trade Alliance
- Air Pirates
- Bandits
- Neighborhoods
- South Bazaar
- Outlander Quarter
- Trade District
- Embassy
- East Market District
- North Garrison
- Airship Landing Field
- East Bank Warehouse District
- North Bridge
- South Bridge
- Notable personalities
- Krall Kastar'r
- Dakazi Captain
- Dakazi Gaurds
- Dakazi Merchant (hedonistic)
- Air Pirate Captain (queen)
- Bandit Warlord (scuzzy)
- Leader of Hidden Hand (slick goatee guy)
- Oculus Mortis
- Katari representative
- leader of Kanli Bizak (snooty Dakazi)
- Tsirisian Trade Alliance representative
- Vrildian commander
- Demetrian Resistance cell leader
- Owner of Cantina (Myrmidon Bartender)
- Vorat slaver
- Tarvo (broker)
- Karris Wati (Norukarian noble, black market contact)
- Leader of Trade Guild (Ramanamian businessman)
- Chief Constable
- Magister Whillick, Historian and Antiquarian
- Inquisitor Millet
- Fire and Brimstone priest
- Deru mercenary
- Savant scholar
- Drudge laborer
- Dim-witted Factotum gambler
- Demetrian Prostitute
- Encounters
- Mistaken Identity
- Assassination attempt leads to offer to help assassinate real target - help or warn the target?
- Smuggler’s Escort
- serve guard duty vs. bandits and pirates for smugglers making a rendezvous with Tsirisian aliens in desert.
- Warren Raid
- Hired by Dakazi to explore tunnels in the warrens to retrieve a noble’s kidnapped child
- Second Story Job
- Hired by Hidden Hand to steal artifact from a noble’s compound
Thursday, July 30, 2015
Outline for Acik Sehir Supplement
I'm starting work on a source book covering The Free City of Acik Sehir. This is going to take a few months of writing and illustrating and laying out. I've put together of an outline of what I'm planning to cover.
Tuesday, July 28, 2015
Exiled in Eris Quick Reference Sheet
I have put together an Exiled in Eris Quick Reference to provide to new players. The document lists all the steps and options for character creation and a reference sheet for combat actions and options.
It also includes the character sheet.
Download it today for the low low price of pay whatever you want!
Available now from all OneBookShelf stores!
It also includes the character sheet.
Download it today for the low low price of pay whatever you want!
Available now from all OneBookShelf stores!
Monday, July 13, 2015
The Blade of the Serpent
The Blade of the Serpent, the latest adventure for Exiled in Eris by Christian Conkle, is now available for download on DriveThruRPG.com and all OneBookShelf online stores!

Introduction
The Blade of the Serpent is an adventure scenario for the Exiled in Eris RPG by Christian Conkle. The scenario is intended for four to six player characters of second or third level. In order to play this scenario, a game master requires Exiled in Eris by Christian Conkle.
Synopsis
The scenario begins with the theft of a valuable antique, the Blade of the Serpent, on the eve of its gift to a visiting foreign ambassador. The player characters are hired by a wealthy nobleman to retrieve the blade and return it before the ambassador returns to his homeland.
Within this scenario, player characters can expect deep role-playing investigation, thrilling aerial chases, and deep delves into the heart of an ancient city. There they will face a giant octopus, albino alligators, cunning rat-men, a giant two-headed snake, and the treacherous nobility of Norukar!
Using This Scenario
Players should refrain from reading further. What follows is spoiler-filled information for the game master on what this scenario entails and how best to use it.
The scenario is split into five chapters followed by four appendices.
Chapter 1: The Messenger takes place in the luxurious penthouse of Duke Rylar, an important nobleman in the Norukarian aristocracy. This chapter provides material to support an interview with the duke and his head of security, as well as detailed information regarding the duke’s household. Evidence uncovered during this interview should suggest an inside job committed by a member of the household staff. Any attempt to question the household staff leads immediately into a high speed chase scene as the head of security tries to flee with his paramour, whom he knows is responsible for the theft. The chase scene is resolved as a mini-game. Rules and guidelines are provided to help apply the Basic Roleplaying chase rules to help resolve this scene.
Chapter 2: Finding Marika follows the player characters as they travel to Harken Tower and into the under-city to find the recipient of the stolen blade. Random encounters are provided to provide flavor to the otherwise uneventful journey. At their destination, they meet a loquacious cyberdroid overseer, presenting the game master with plenty of opportunity to role-play using pre-generated dialogue. This chapter also provides in-dialogue exposition on the social system of Norukar and its under-city.
Chapter 3: The Under-City follows the player characters as they learn that Marika has been kidnapped. Malika left behind a trail of clues to follow that lead into the foundations of the city. Depending on the choices made by the players and outcomes of the player characters’ actions, they will either follow the kidnapper through a secret passage directly to his hideout in a secret temple, become trapped and lost and must find a way back to safety, or will take a perilous trip through tunnels and chambers filled with monsters and danger.
Along the way they have an opportunity to encounter a warren of intelligent rats called roshu. Whether the encounter ends in cooperation or a bloodbath is up to the player characters. Ultimately, the player characters will either give up the investigation, returning to the surface in order to try a different strategy, or they will persevere and find the secret temple of the snake god.
The temple is filled with cultists gathering to sacrifice Marika to their ophidian god. The scene provides guidance for game masters should the players choose to infiltrate disguised as cultists, perform a frontal assault against the front door, or infiltrate through a secret passage. The player characters have an opportunity to end the story here in a thrilling battle against evil cultists. In addition, a back-up plan is provided to game masters if the player characters are incapacitated or captured.
Chapter 4: The Raid on Harken Tower provides an alternative ending should the player characters fail to end the scenario in the temple. This chapter provides game masters with information to support an infiltration of a secure penthouse mansion to retrieve the blade. Whether the player characters use guile or violence is up to them.
Chapter 5: Possible Outcomes presents several endings to this scenario, each with various permutations. All of the outcomes along with potential consequences are provided at the conclusion of the scenario.
Appendix A: The City of the Gods includes a brief guide to the city of Norukar including its geography, history, and level of technology. This section provides context and background on the setting for the game master and player alike.
Appendix B: Other NPCs details several non-player character personalities for use by the game master to populate Norukar with informants, allies, places to hide, or somewhere to sell stolen goods.
Appendix C: The Blade of the Serpent describes the Blade of the Serpent in terms of an artifact of the Sdara Vatra with a complete history and provenance and game statistics.
Appendix D: New Actions offers new rules for breaking down doors and picking locks.
Suggested character dialogue is provided throughout the scenario to help game masters role-play certain non-player characters.
Premise
The player characters are adventurers and treasure seekers reknowned for recovering lost relics. Duke Rylar is a collector of treasures and is aware of the player characters and their reputation. Perhaps the player characters have even worked for Duke Rylar in the past.
Introduction
The Blade of the Serpent is an adventure scenario for the Exiled in Eris RPG by Christian Conkle. The scenario is intended for four to six player characters of second or third level. In order to play this scenario, a game master requires Exiled in Eris by Christian Conkle.
Synopsis
The scenario begins with the theft of a valuable antique, the Blade of the Serpent, on the eve of its gift to a visiting foreign ambassador. The player characters are hired by a wealthy nobleman to retrieve the blade and return it before the ambassador returns to his homeland.
Within this scenario, player characters can expect deep role-playing investigation, thrilling aerial chases, and deep delves into the heart of an ancient city. There they will face a giant octopus, albino alligators, cunning rat-men, a giant two-headed snake, and the treacherous nobility of Norukar!
Using This Scenario
Players should refrain from reading further. What follows is spoiler-filled information for the game master on what this scenario entails and how best to use it.
The scenario is split into five chapters followed by four appendices.
Chapter 1: The Messenger takes place in the luxurious penthouse of Duke Rylar, an important nobleman in the Norukarian aristocracy. This chapter provides material to support an interview with the duke and his head of security, as well as detailed information regarding the duke’s household. Evidence uncovered during this interview should suggest an inside job committed by a member of the household staff. Any attempt to question the household staff leads immediately into a high speed chase scene as the head of security tries to flee with his paramour, whom he knows is responsible for the theft. The chase scene is resolved as a mini-game. Rules and guidelines are provided to help apply the Basic Roleplaying chase rules to help resolve this scene.
Chapter 2: Finding Marika follows the player characters as they travel to Harken Tower and into the under-city to find the recipient of the stolen blade. Random encounters are provided to provide flavor to the otherwise uneventful journey. At their destination, they meet a loquacious cyberdroid overseer, presenting the game master with plenty of opportunity to role-play using pre-generated dialogue. This chapter also provides in-dialogue exposition on the social system of Norukar and its under-city.
Chapter 3: The Under-City follows the player characters as they learn that Marika has been kidnapped. Malika left behind a trail of clues to follow that lead into the foundations of the city. Depending on the choices made by the players and outcomes of the player characters’ actions, they will either follow the kidnapper through a secret passage directly to his hideout in a secret temple, become trapped and lost and must find a way back to safety, or will take a perilous trip through tunnels and chambers filled with monsters and danger.
Along the way they have an opportunity to encounter a warren of intelligent rats called roshu. Whether the encounter ends in cooperation or a bloodbath is up to the player characters. Ultimately, the player characters will either give up the investigation, returning to the surface in order to try a different strategy, or they will persevere and find the secret temple of the snake god.
The temple is filled with cultists gathering to sacrifice Marika to their ophidian god. The scene provides guidance for game masters should the players choose to infiltrate disguised as cultists, perform a frontal assault against the front door, or infiltrate through a secret passage. The player characters have an opportunity to end the story here in a thrilling battle against evil cultists. In addition, a back-up plan is provided to game masters if the player characters are incapacitated or captured.
Chapter 4: The Raid on Harken Tower provides an alternative ending should the player characters fail to end the scenario in the temple. This chapter provides game masters with information to support an infiltration of a secure penthouse mansion to retrieve the blade. Whether the player characters use guile or violence is up to them.
Chapter 5: Possible Outcomes presents several endings to this scenario, each with various permutations. All of the outcomes along with potential consequences are provided at the conclusion of the scenario.
Appendix A: The City of the Gods includes a brief guide to the city of Norukar including its geography, history, and level of technology. This section provides context and background on the setting for the game master and player alike.
Appendix B: Other NPCs details several non-player character personalities for use by the game master to populate Norukar with informants, allies, places to hide, or somewhere to sell stolen goods.
Appendix C: The Blade of the Serpent describes the Blade of the Serpent in terms of an artifact of the Sdara Vatra with a complete history and provenance and game statistics.
Appendix D: New Actions offers new rules for breaking down doors and picking locks.
Suggested character dialogue is provided throughout the scenario to help game masters role-play certain non-player characters.
Premise
The player characters are adventurers and treasure seekers reknowned for recovering lost relics. Duke Rylar is a collector of treasures and is aware of the player characters and their reputation. Perhaps the player characters have even worked for Duke Rylar in the past.
Friday, June 26, 2015
Siphonia - a useful reference for Uruta
One of the conceits of Exiled in Eris' Uruta is that it is the planet Earth with the oceans drained by 5000 meters.
I just found out that one of my favorite websites, the World Dream Bank, has modeled what the Earth would be like in just such a scenario!
They have an entire section of the world they call "Siphonia", which explores in much greater detail what I did in Photoshop.
Sunday, June 7, 2015
Revisiting the 2013 Plan
I was just looking back at the original plan I wrote in 2013. It's definitely time to revisit and revise that plan.
Exiled in Eris
(Original Plan) The core game, allowing you to play mundane humans hunting for artifacts in the ruins of Eris. I'm shooting for less than 100 pages for this book.
(Revision) This is now out. Thought I wound up including a lot of material originally intended for "Through Eyes Inhuman" and "Force of Mind, Strength of Will" below.
Legacy of the Sarcomage
(Original Plan) Mutations and Zorinoids, new monsters.
(Revision) This is still doable. Sarcomages are now Metamorphologists. I would probably rename it Legacy of Xurin.
Through Eyes Inhuman(Original Plan) Non-human races.
(Revision) I included a lot of the non-human races in the core book, which was not my original intention. The only race I left out were the Bakarans because they were kind of dumb and redundant. This book may not happen.
Force of Mind, Strength of Will
Exiled in Eris
(Original Plan) The core game, allowing you to play mundane humans hunting for artifacts in the ruins of Eris. I'm shooting for less than 100 pages for this book.
(Revision) This is now out. Thought I wound up including a lot of material originally intended for "Through Eyes Inhuman" and "Force of Mind, Strength of Will" below.
Legacy of the Sarcomage
(Original Plan) Mutations and Zorinoids, new monsters.
(Revision) This is still doable. Sarcomages are now Metamorphologists. I would probably rename it Legacy of Xurin.
Through Eyes Inhuman(Original Plan) Non-human races.
(Revision) I included a lot of the non-human races in the core book, which was not my original intention. The only race I left out were the Bakarans because they were kind of dumb and redundant. This book may not happen.
Force of Mind, Strength of Will
(Original Plan) Psychic powers and new character types: Evokers/Summoners, Archons, Seers, Vasi Guardians, Katari Assassins, Oculus Mercenaries.
(Revision) I originally planned on not including any of this in the core book. As I got farther and farther into it, I had to come up with rules for Ta'Oudh and Sorcery, so I wound up just throwing them in. I'm now going to add some new powers. Evocation and Shamanism are basically the same thing. I'll make them new powers for Sorcery. I'll probably add some more Ta'Oudh powers also.
The Blade of Takshaka
(Original Plan) A re-working of the adventure I wrote.
(Revision) I'm working on this right now. It should be done by the end of June.
The Flight of the Tonbo
(Original Plan) skyships, pirates, trade, factory-cities, generating settlements and villages
(Revision) Still a plan.
Remember Demetria
(Original Plan) Rebellion, insurgency, imperial military
(Revision) Maybe.
Intrigue and Deception
(Original Plan) espionage and court intrigue
(Revision) Definitely.
General
(Original Plan) I'm going to try to keep each book between 30-60 pages.
(Revision) Well that failed for the core book. I wound up including a lot more than I originally intended. I also added a new book: The City in the Mirage, because it was fairly easy to adapt and get out the door within a month of the core-book. The other books I can definitely keep within 30-60 pages.
A lot of this plan really relies on how popular Exiled in Eris becomes. If it kind of falls flat, I'll switch over to something OSR which has more of a built-in audience.
Feedback
What is your suggestion for what book I should write next for this line?
Monday, June 1, 2015
the City in the Mirage Now Available for Purchase!
EXCITING NEWS!
"The City in the Mirage", the first supplement for Exiled in Eris, is now available for purchase from all OneBookShelf online stores for $5!
The City in the Mirage is an adventure scenario for Exiled in Eris by Christian Conkle, author of Lightspeed.
This scenario is designed for a party of four to six adventurers of first or second level.
The characters are hired by a noted scholar to accompany him on an expedition into the heart of Eris to find and explore what he believes to be a lost Aeonian city, rendered invisible by some powerful artifact. The story then follows the journey over the desert by airship, a visit to the small Erisian town of Sweetwater, a perilous overland trek, a surprise ambush in the middle of the night, and the exploration of the ancient ruins of the invisible city and the dangers lurking therein.
"The City in the Mirage", the first supplement for Exiled in Eris, is now available for purchase from all OneBookShelf online stores for $5!
The City in the Mirage is an adventure scenario for Exiled in Eris by Christian Conkle, author of Lightspeed.
This scenario is designed for a party of four to six adventurers of first or second level.
The characters are hired by a noted scholar to accompany him on an expedition into the heart of Eris to find and explore what he believes to be a lost Aeonian city, rendered invisible by some powerful artifact. The story then follows the journey over the desert by airship, a visit to the small Erisian town of Sweetwater, a perilous overland trek, a surprise ambush in the middle of the night, and the exploration of the ancient ruins of the invisible city and the dangers lurking therein.
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